Rules of the game



1 terrain est composé de 2 camps
Chaque camp est séparé par 1 filet positionné à 1 hauteur de 1m90
Il existe trois dimensions de filet afin de s’adapter au nombre de participants


3-metre dimensions : 1 to 2 players per team
6-metre dimensions : 2 to 4 players per team
9-metre dimensions : 3 to 6 players per team

The course of a match

Match played in 2 sets of 15 points each
(a difference of 2 points is required to win a set).

The score changes with each rally when a player or team fails to return the ball to the opponent's half of the court or commits a foul in play.

Winning a rally earns :
+ 1 point when the ball passes over the net, into the opponent's half of the court, and the opponent fails to return it or commits a foul in play.
+ 2 points when the ball passes through a yellow target in the opponent's half of the court and the opponent does not return it or commits a foul.

service and server rotations

The player stands behind the baseline and strikes the ball with a part of the body, hand, foot or head, so that it lands inside the opponent's court (the ball may touch the net).

The player is allowed to throw the ball, jump and smash the ball: this is called a smashed serve. In all cases, the player's feet must remain outside the court when the ball is called (not touching the baseline). The jump can be received inside the court after the ball has been hit.

In doubles or more: The server remains the same in one team until his team loses the point. When the team recovers the serve, it is then the turn of the other player to serve.


If the opponent sends the ball back to your side, the rally continues and the 2 points are cancelled.

If a player sends the ball into a red target, the score of the current set returns to 0 for his team.

The ball can be returned with any part of the body.

1 player may touch the ball 2 times in succession (this is the correct strategy for passing the ball into the yellow target).

5 exchanges per side are allowed

When the ball enters your camp, you have 2 options: play the ball directly, or wait for 1 rebound before playing it.


The exchange continues until one of the two teams commits a foul. The most common fouls are as follows:

  • Rebound foul : when passing between team-mates, the rebound is not allowed.
  • Balle in : allow the ball to touch the ground within the boundaries of the pitch and not return it.
  • Six-touch foul : taking a sixth touch before returning the ball to the opponent’s court.
  • Balle out : send the ball so that it touches the ground outside the boundaries of the opponent’s pitch.
  • Foul at the net : touching the net with any part of the body.
  • Area foul : putting the foot in the opponent’s half or entering the opponent’s half by impeding the opponent.
  • Three-touch foul : the same player touches the ball three times in succession.
  • Carrying the ball : the ball is touched inappropriately by a player (all shots must be clean, it is forbidden to catch the ball and then throw it back).
  • Blocking foul : the player counters the ball directly over the net on the opponent’s serve.
  • Blocking-fault by target : Counter-fault is only allowed above the net, it is forbidden to counter by a yellow target.
    A point is then scored and the team that scored the point wins (or retains) the service. If this team did not have the service, the players on this team rotate clockwise around the court to change servers.